This scenario is about a Soviet submarine attack to the NATO SOSUS line.
The game can be played from either side, but the blue side has a slight 
disadvantage

BLUE ORDERS: Commander, you know how vital the SOSUS line is to the free
             world. If we lose this advantage it will be practically
	     impossible to deal with Soviet sub power.  You must defend
             this line and let no Soviets subs pass through the GIUK gap
             in either direction.  You have ASW planes and choppers plus
	     2 task forces, one including a carrier.  The free world
	     depends on you.

INTEL. BRIEF: We know that there will be an attack on the SOSUS line very 
	      soon. An order from the Soviet Sub Command indicates this
              attack on the line will include at least 8 subs.  There will 
              be no surface ships to interfere with your operations and 
              nearly all their air assets are tied up somewhere else.

VICTORY COND.: You must sink at least 3 subs and damage 6 in order to make
	       them think twice about their attack.  


RED ORDERS: Comrade, you have more than enough subs at your command to
	    destroy the NATO SOSUS network.
	    After you destroy the SOSUS a large wolfpack of our glorious
	    submarines will pass through and attack the main shipping lines
            in the North Atlantic.

INTEL BRIEF: We believe that there are only 2 naval forces in the area.
	     One includes an Invincible type carrier.  


VICTORY COND: Your main objective is to destroy at least 3 bases in order to 
              make the SOSUS line inoperative.  We also want you to destroy 3
              ships and if possible the carrier. If you succeed a dacha in the            
	      beautiful Crimean peninsula awaits you. If you fail, Club Siberia
              is always available.

Downloaded from Dr. Who's Harpoon Page, filename GIUKJG02.
